Magic Archer – useful tips and tricks!

Magic Archer

“Not quite a Wizard, not an Archer – he shots magic arrow that passes through and damages all enemies in its path. It’s not a trick, it’s magic!”. Magic Archer is the newest legendary card in Clash Royale, which was implemented into the Game recently and has very interesting characteristics. The character of this card shoots magic arrows that are capable to damage both air… Continue reading

Zappies are a good Royal Giant counter!

Zappies vs Royal Giant

Zappies is relatively new card in Clash Royale that unlocks after promotion to Arena 11 “Electro Valley”. After its deploying into arena this card turns into three small Zap machines, which shoot at the enemies with a short electric beams causing damage and stun shock! An ability to hit both ground and air targets makes Zappies very attractive! In a word, Zappies is a good… Continue reading

Miner. A few useful tactic tricks!

Miner tactic tricks

Miner – legendary card that can be unlocked after promotion to Arena 6 Builder’s Workshop. A distinctive feature of the card is that the miner can be deployed in any part of Arena (all the rest cards except of Goblin Barrel can be deployed only on own part)! This and relatively low elixir cost make Miner popular (according to statistics almost 5% of all players… Continue reading

Arena 4: The best Giant Skeleton deck (no legendary cards)

Arena 4 best deck

P.K.K.K.A’s Playhouse is the fourth Arena in Clash Royale. The total amount of available cards on this stage of the Game is 38, accordingly there is plenty to choose from and players’ battle decks become more diverse. In this post, I’ve described the best Giant Skeleton deck for Arena 4, with the help of which I managed to reach Arena 5, being a 1 level… Continue reading